[TCP/IP] 에코서버 & 클라이언트 – asynchronous Server

서버

/*
## 소켓 서버 : 1 v n - asynchronous Server - eventSelect
1. socket()         : 소켓생성
2. bind()           : 소켓설정
3. listen()         : 수신대기열생성
4. accept()         : 연결대기
5. read()&write()
    WIN recv()&send : 데이터 읽고쓰기
6. close()
    WIN closesocket : 소켓종료
*/

#include "stdafx.h"
#include <winsock2.h>

#pragma comment(lib, "Ws2_32.lib")

#define MAX_BUFFER      1024
#define SERVER_PORT     3500

struct SOCKETINFO
{
	SOCKET socket;
	char messageBuffer[MAX_BUFFER];
	int receiveBytes;
	int sendBytes;
};

int _tmain(int argc, _TCHAR* argv[])
{
	// 1. 소켓생성 > 2. 소켓설정 > 3. 수신대기열생성
	// Winsock Start - windock.dll 로드
	WSADATA WSAData;
	if (WSAStartup(MAKEWORD(2, 2), &WSAData) != 0)
	{
		printf("Error - Can not load 'winsock.dll' file\n");
		return 1;
	}

	// 1. 소켓생성  
	SOCKET listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (listenSocket == INVALID_SOCKET)
	{
		printf("Error - Invalid socket\n");
		return 1;
	}

	// 서버정보 객체설정
	SOCKADDR_IN serverAddr;
	memset(&serverAddr, 0, sizeof(SOCKADDR_IN));
	serverAddr.sin_family = PF_INET;
	serverAddr.sin_port = htons(SERVER_PORT);
	serverAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);

	// 2. 소켓설정
	if (bind(listenSocket, (struct sockaddr*)&serverAddr, sizeof(SOCKADDR_IN)) == SOCKET_ERROR)
	{
		printf("Error - Fail bind\n");
		// 6. 소켓종료
		closesocket(listenSocket);
		// Winsock End
		WSACleanup();
		return 1;
	}

	// 3. 수신대기열생성
	if (listen(listenSocket, 5) == SOCKET_ERROR)
	{
		printf("Error - Fail listen\n");
		// 6. 소켓종료
		closesocket(listenSocket);
		// Winsock End
		WSACleanup();
		return 1;
	}

	// Create Event - 최대 갯수의 소켓과 이벤트 객체 생성
	struct SOCKETINFO *sockets[WSA_MAXIMUM_WAIT_EVENTS];
	WSAEVENT events[WSA_MAXIMUM_WAIT_EVENTS];
	int totalIndex = 0;

	// - Listen Socket 설정
	struct SOCKETINFO *socketInfo;
	socketInfo = (struct SOCKETINFO *)malloc(sizeof(struct SOCKETINFO));
	memset((struct SOCKETINFO *)socketInfo, 0x00, sizeof(struct SOCKETINFO));
	socketInfo->socket = listenSocket;
	socketInfo->receiveBytes = 0;
	socketInfo->sendBytes = 0;
	sockets[totalIndex] = socketInfo;

	// - 이벤트 객체 생성
	events[totalIndex] = WSACreateEvent();
	if (events[totalIndex] == WSA_INVALID_EVENT)
	{
		printf("Error - Event Create Failure\n");
		return 1;
	}

	// - 이벤트 객체를 소켓과 묶음
	if (WSAEventSelect(listenSocket, events[totalIndex], FD_ACCEPT | FD_CLOSE) == SOCKET_ERROR)
	{
		printf("Error - Event Select Failure\n");
		return 1;
	}

	totalIndex = totalIndex + 1;

	WSANETWORKEVENTS networkEvents;
	SOCKADDR_IN clientAddr;
	int addrLen = sizeof(SOCKADDR_IN);
	memset(&clientAddr, 0, addrLen);
	SOCKET clientSocket;
	char messageBuffer[MAX_BUFFER];

	while (1)
	{
		// 이벤트를 기다림
		int eventIndex = WSAWaitForMultipleEvents(totalIndex, events, FALSE, WSA_INFINITE, FALSE);
		// - 예외처리
		if (eventIndex == WSA_WAIT_FAILED)
		{
			printf("Error - Event Wait Failure\n");
			break;
		}
		// - 신호상태인 이벤트객체의 정보를 가져옴
		if (WSAEnumNetworkEvents(
			sockets[eventIndex - WSA_WAIT_EVENT_0]->socket,
			events[eventIndex - WSA_WAIT_EVENT_0], &networkEvents) == SOCKET_ERROR)
		{
			printf("Error - Event Type Error\n");
			break;
		}
		// >> FD_ACCEPT : 클라이언트 요청이벤트일 경우 accept함수로 소켓을 만들고 이벤트객체와 묶음
		if (networkEvents.lNetworkEvents& FD_ACCEPT)
		{
			if (networkEvents.iErrorCode[FD_ACCEPT_BIT] != 0)
			{
				printf("Error - Network Error\n");
				break;
			}
			if (totalIndex > WSA_MAXIMUM_WAIT_EVENTS)
			{
				printf("Error - Connection Full\n");
				break;
			}
			// 4. 연결대기
			clientSocket = accept(sockets[eventIndex - WSA_WAIT_EVENT_0]->socket, (struct sockaddr *)&clientAddr, &addrLen);
			if (clientSocket == INVALID_SOCKET)
			{
				printf("Error - Fail accept\n");
				continue;
			}
			// - 소켓생성			
			sockets[totalIndex] = (struct SOCKETINFO *)malloc(sizeof(struct SOCKETINFO));
			memset((struct SOCKETINFO *)sockets[totalIndex], 0x00, sizeof(struct SOCKETINFO));
			sockets[totalIndex]->socket = clientSocket;
			sockets[totalIndex]->receiveBytes = 0;
			sockets[totalIndex]->sendBytes = 0;

			// - 이벤트 객체 생성
			events[totalIndex] = WSACreateEvent();
			if (events[totalIndex] == WSA_INVALID_EVENT)
			{
				printf("Error - Event Create Failure\n");
				return 1;
			}

			// - 이벤트 객체를 소켓과 묶음
			if (WSAEventSelect(clientSocket, events[totalIndex], FD_READ) == SOCKET_ERROR)
			{
				printf("Error - Event Select Failure\n");
				return 1;
			}

			totalIndex = totalIndex + 1;
		}

		// >> FD_READ : 읽기 이벤트일 경우
		if (networkEvents.lNetworkEvents& FD_READ)
		{
			// 5-1. 데이터 읽기			
			int receiveBytes = recv(sockets[eventIndex - WSA_WAIT_EVENT_0]->socket, messageBuffer, MAX_BUFFER, 0);
			if (receiveBytes > 0)
			{
				printf("TRACE - Receive message : %s (%d bytes)\n", messageBuffer, receiveBytes);
				// 5-2. 데이터 쓰기
				int sendBytes = send(sockets[eventIndex - WSA_WAIT_EVENT_0]->socket, messageBuffer, strlen(messageBuffer), 0);
				if (sendBytes > 0)
				{
					printf("TRACE - Send message : %s (%d bytes)\n", messageBuffer, sendBytes);
				}
			}
		}

		// >> FD_CLOSE : 종료 이벤트일 경우
		if (networkEvents.lNetworkEvents& FD_CLOSE)
		{
			// 6-1. 클라이언트 소켓종료
			closesocket(sockets[eventIndex - WSA_WAIT_EVENT_0]->socket);

			// 메모리 해제
			free((void *)sockets[eventIndex - WSA_WAIT_EVENT_0]);

			// 이벤트 객체 닫기
			if (WSACloseEvent(events[eventIndex]) == TRUE)
			{
				printf("Error - Event Close Success\n");
			}
			else
			{
				printf("Error - Event Close Failure\n");
			}

			for (int i = eventIndex; i < totalIndex; i++)
			{
				sockets[i] = sockets[i + 1];
				events[i] = events[i + 1];
			}
			totalIndex--;
		}
	}

	// 6-2. 리슨 소켓종료
	closesocket(listenSocket);

	// Winsock End
	WSACleanup();

	return 0;
}

클라이언트

/*
## 소켓 서버 : 1 v n - asynchronous Server - eventSelect
1. socket()			: 소켓생성
2. connect()		: 연결요청
3. read()&write()
	WIN recv()&send	: 데이터 읽고쓰기
4. close()
	WIN closesocket	: 소켓종료
*/

#include "stdafx.h"
#include <winsock2.h>

#pragma comment(lib, "Ws2_32.lib")

#define MAX_BUFFER		1024
#define SERVER_IP		"127.0.0.1"
#define SERVER_PORT		3500

int _tmain(int argc, _TCHAR* argv[])
{	
	// Winsock Start - winsock.dll 로드
	WSADATA WSAData;
	if (WSAStartup(MAKEWORD(2, 0), &WSAData) != 0)
	{
		printf("Error - Can not load 'winsock.dll' file\n");
		return 1;
	}

	// 1. 소켓생성
	SOCKET listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (listenSocket == INVALID_SOCKET)
	{
		printf("Error - Invalid socket\n");
		return 1;
	}

	// 서버정보 객체설정
	SOCKADDR_IN serverAddr;
	memset(&serverAddr, 0, sizeof(SOCKADDR_IN));
	serverAddr.sin_family = AF_INET;
	serverAddr.sin_port = htons(SERVER_PORT);
	serverAddr.sin_addr.S_un.S_addr = inet_addr(SERVER_IP);

	// 2. 연결요청
	if (connect(listenSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR)
	{
		printf("Error - Fail to connect\n");
		// 4. 소켓종료
		closesocket(listenSocket);
		// Winsock End
		WSACleanup();
		return 1;
	}
	else
	{
		printf("Server Connected\n* Enter Message\n->");
	}

	while (1)
	{		
		// 메시지 입력
		char messageBuffer[MAX_BUFFER];
		int i, bufferLen;
		for (i = 0; 1; i++)
		{
			messageBuffer[i] = getchar();
			if (messageBuffer[i] == '\n')
			{
				messageBuffer[i++] = '\0';
				break;
			}
		}
		bufferLen = i;

		// 3-1. 데이터 쓰기
		int sendBytes = send(listenSocket, messageBuffer, bufferLen, 0);
		if (sendBytes > 0)
		{
			printf("TRACE - Send message : %s (%d bytes)\n", messageBuffer, sendBytes);
			// 3-2. 데이터 읽기
			int receiveBytes = recv(listenSocket, messageBuffer, MAX_BUFFER, 0);
			if (receiveBytes > 0)
			{
				printf("TRACE - Receive message : %s (%d bytes)\n* Enter Message\n->", messageBuffer, receiveBytes);
			}			
		}

	}		

	// 4. 소켓종료
	closesocket(listenSocket);

	// Winsock End
	WSACleanup();

	return 0;
}

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